The Inventory System I made uses Scriptable Object for making items, besides there are several ways to import items like Resources or Addressable, I will write about them later. These assets I used in this series did not have license, so I cannot share them, except the backgrounds and frames, you can use for commercial purposes as I make them
Besides, as I'm just a 4-month unity developer, there might be something that I do are not in optimal ways. If you have any improvement, please don't hesitate to let me know
Contents:
1. Preparation Assets:
- I will show you how to utilize these assets
2. Preparation Scriptable Objects (Also include coding)
- Create Scriptable Object and put these assets into them
3. Coding - Create Inventory:
- Spawning Inventory Slots by using Grid and Scroll
- Introduce Toggle
4. Coding - Add and Delete Items:
- Add stackable items and unstackable items
- Delete items
5. Coding - Take and Drop Items:
- Use handmade Custom Cursor to store taken item
6. Coding - Equip Items:
- Create EquipSlots and Drag Items into these slots
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